Dynamically Sized Object Pool

This is the second post in a series about object pools in C++. In the previous post, we built a simple object pool that could only store a fixed number of objects.

A Simple Object Pool

This is the first post in a series about object pools in C++. An Introduction to Memory Pools Memory pools are a useful tool for managing memory in high performance applications.

Refactoring the Engine

It’s been a while. Things are dusty, and I have learned so much since I started the engine back in 2019.

Hugo Reboot

It’s that time of the year again, the weather is changing and I’m feeling motivated to start working on personal projects.

Hello World!

This is the first dev log. Moving forward I’m going to attempt to chronicle my journey to create a game and engine from the ground up.